Unity Game VFX - Card Effects Collection

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Unityのパーティクルシステムを使用したカードエフェクト。16種類のエフェクトと4種類のカラーが含まれています。 サイズとアスペクト比は自由に変更できます。 エフェクトは合計64種類。 Card effects using Unity's particle system, including 16 different effects and 4 colors. You can freely increase the size and aspect ratio. A total of 64 effects. Unity Version:2022.3.45f1 Render Mode:URP & Built-in You can use it for commercial purposes. This package provides both URP and Built-in versions of the shaders. Built-in Shaders: Theoretically compatible with all three render modes (Built-in, URP, and HDRP). However, please note that using Built-in shaders in SRP(URP,HDRP) environments may result in lower performance. URP Shaders: Specifically optimized for the Universal Render Pipeline. If your project is URP-based, please use the dedicated URP shaders to ensure the best performance and visual quality. 2026/09/10 Update: Fixed compilation issues with shaders on iOS.

Requirements

Unity Game VFX - Card Effects Collection
Unity Game VFX - Card Effects Collection
Unity Game VFX - Card Effects Collection
Unity Game VFX - Card Effects Collection
Unity Game VFX - Card Effects Collection
Unity Game VFX - Card Effects Collection
Unity Game VFX - Card Effects Collection
Unity Game VFX - Card Effects Collection
Unity Game VFX - Card Effects Collection
Unity Game VFX - Card Effects Collection
Unity Game VFX - Card Effects Collection
Unity Game VFX - Card Effects Collection
Unity Game VFX - Card Effects Collection
Unity Game VFX - Card Effects Collection
Unity Game VFX - Card Effects Collection
Unity Game VFX - Card Effects Collection
Unity Game VFX - Card Effects Collection
Unity Game VFX - Card Effects Collection
Unityのパーティクルシステムを使用したカードエフェクト。16種類のエフェクトと4種類のカラーが含まれています。 サイズとアスペクト比は自由に変更できます。 エフェクトは合計64種類。 Card effects using Unity's particle system, including 16 different effects and 4 colors. You can freely increase the size and aspect ratio. A total of 64 effects. Unity Version:2022.3.45f1 Render Mode:URP & Built-in You can use it for commercial purposes. This package provides both URP and Built-in versions of the shaders. Built-in Shaders: Theoretically compatible with all three render modes (Built-in, URP, and HDRP). However, please note that using Built-in shaders in SRP(URP,HDRP) environments may result in lower performance. URP Shaders: Specifically optimized for the Universal Render Pipeline. If your project is URP-based, please use the dedicated URP shaders to ensure the best performance and visual quality. 2026/09/10 Update: Fixed compilation issues with shaders on iOS.